Art & Music, Science
Starter Projects, Real World Models
Short (1-3 hours)
Students will build a simple biomimetic robot to recreate the motion of an aquatic animal with robotic components. Students will build, program, and animate their aquatic animal using the Hummingbird Robotics Kit.
Free Teacher Materials
Students will learn to program with the Hummingbird Robotics Kit, including getting to know the individual components and incorporating them into a project. Students will engage in the engineering process, collaborate, and solve problems
as they go.
*See our FULL lesson plan (with sample code) in the free teacher materials above
SUMMARY OF SCHEDULE
SESSION 1 (45-60 minutes)
- Students learn to code position servos with the Hummingbird Robotics Kit.
- Teacher explains the project and students create a plan for how they will make their animal..
SESSION 2 (45-60 minutes)
- Students will finish building, decorating, and coding their physical robot.
SESSION 3 (45-60 minutes)
- Students present their robots and reflect on their process.
COMPUTER SCIENCE TEACHERS’ ASSOCIATION (CSTA)
CSTA Standards are split into different grade levels: 3-5, 6-8, and 9-10. Working with the Hummingbird Robotics Kit meets multiple standards across these grade-level delegations.
Visit this page for a more detailed explanation of how working with the Hummingbird Robotics Kit applies to meeting CSTA Standards.