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Use the Finch to play Simon Says!
Free Teacher Materials
ADVANCED: Going Further
Required lessons: Control Structures & Line Tracking
Write a program that asks the player to orient the Finch a certain way. For example, the program might tell the user, “Simon Says: Finch Beak Up.”
After giving a command, the Finch should wait until the player makes the right move. When the user places the Finch in the correct orientation, the Finch should blink its beak for 3 secs. Then the Finch should give another command. Your game should cover at least three of the possible orientations.